Stellaris 4.0 added babies to the galaxy, along with a bug that implies they are edible

By Alex Johnson | January 01, 0001

Stellaris's recent 4.0 update, which launched alongside the () BioGenesis expansion on May 5, finally introduced the mc888 concept of babies. Their lack of inclusion previously made plenty of sense, of course. Babies are useless. Especially when it comes to giant space empires. But they are here now, which means a fun new bug has reared its head.

The nascent stage trait is a negative trait that can be applied to [[link]] humanoid, mammalian, reptilian and arthropoid species. Here's how Paradox describes it:

As spotted by , this policy of extermination does indeed apply to your babies. And while this might at first seem like it's in keeping with Stellaris encouraging you to become the most awful kind of space emperor you can be, it's probably not a good idea to start killing off all of your kids. At the very least, it's bad for population jinda44 growth.

While this initially [[link]] seemed like a pretty critical bug, from my own testing it actually looks like it's purely visual. I made an empire full of weird little guys and then tasked them with purging all the pre-sapients. In the species menu, it absolutely showed that this extermination policy applied to the babies, but despite this it didn't actually have an effect.

For the first five years of my campaign, the baby population continued to grow, and when it did start to shrink, it matched the population growth of the adults. So they weren't being purged, they were just being moved from the pre-sapient group to the adult group.

I confess I'm a tiny bit disappointed. There are plenty of critters who will [[link]] eat their young. Including hamsters. And who's to say an intelligent species of spacefaring hamsters wouldn't continue this fine tradition?

So while Paradox should probably fix this minor bug, it should absolutely give us an option to cook delicious baby steaks.

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