AMD, Intel, Microsoft, and Nvidia are all excited about cooperative vectors and what they mean for t

By Alex Johnson | December 07, 2025

At this year's Game Developer Conference in San Francisco, Microsoft the three biggest GPU manufacturers kicked off a week of lectures on advanced graphics techniques with an introduction to the next 'big thing': cooperative vectors. But for all the promise the new feature offers, it'll be a good while before we see them making a big difference in the games we're playing. Not least because one GPU vendor has only just joined the matrix core gang.

If you're wondering just what exactly cooperative vectors are, then you're in good company, because Microsoft has done a pretty rotten job at describing just what [[link]] they are, how they work, and what you can really do with them. Fortunately, Microsoft's head of DirectX development, Shawn Hargreaves, offered a [[link]] nice overview of the forthcoming feature to its graphics API. He's a Windows guy, but it's also worth noting that it will be coming to Vulkan, too.

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But while I genuinely think that CoopVec is great, it's also long overdue and in part, that's AMD's fault for taking so long to add discrete matrix units to its consumer GPUs. I'm also disappointed by how little AMD and Intel had to show at the GDC, compared to Nvidia.

Given that Intel's Arc GPUs have always sported matrix cores, you'd think it would have a bit more going behind the scenes. Perhaps it does and we may see something more comprehensive in the near future and at least AMD does have a full demo of AI-boosted rendering.

For the moment, it's Nvidia that's—once again—deciding what the future [[link]] of real-time rendering is going to look like. Developers will be able to get their hands on a preview version of Microsoft's CoopVec API fairly soon but the full retail release isn't planned until the end of the year, at the earliest. Let's hope the uptake of CoopVec in games is faster than DirectStorage was, yes?

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